Initialize engine version: 5.5.1f1 (88d00a7498cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   NVIDIA
    VRAM:     8088 MB
    Driver:   24.21.13.9811
Begin MonoManager ReloadAssembly
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\EasyRoads3Dv3.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\EasyRoads3Dv3.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\iRDSMain.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\iRDSMain.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\SmartLocalization_Runtime.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\SmartLocalization_Runtime.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\DOTween.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\DOTween43.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\DOTween46.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\DOTween50.dll (this message is harmless)
Loading M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\DOTween50.dll into Unity Child Domain
- Completed reload, in  0.036 seconds
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on ChampionShipSystem
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on SoundManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1824x1026 60Hz; virtual: 1824x1026 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.709485 ms
Non platform assembly: data-0000000013516170 (this message is harmless)
Fallback handler could not load library M:/_F.BACKUP/GAMES/Cranks and Goggles/CranksAndGoggles_Data/Mono/data-0000000013516170.dll
Non platform assembly: data-000000001354EB10 (this message is harmless)
Fallback handler could not load library M:/_F.BACKUP/GAMES/Cranks and Goggles/CranksAndGoggles_Data/Mono/data-000000001354EB10.dll
Non platform assembly: data-00000000135CA020 (this message is harmless)
Fallback handler could not load library M:/_F.BACKUP/GAMES/Cranks and Goggles/CranksAndGoggles_Data/Mono/data-00000000135CA020.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Platform assembly: M:\_F.BACKUP\GAMES\Cranks and Goggles\CranksAndGoggles_Data\Managed\System.Xml.dll (this message is harmless)
(0) In Level Loaded: Company
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BGM deactivated.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Don't play anything in this scene, cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Nothing is playing, don't do anything.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 29d0 -> priority: 1 
  Thread -> id: 36ac -> priority: 1 
UnloadTime: 1.786147 ms
(4.998429) In Level Loaded: Intro
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BGM deactivated.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Don't play anything in this scene, cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Nothing is playing, don't do anything.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1127.
Total: 4.651882 ms (FindLiveObjects: 0.041203 ms CreateObjectMapping: 0.028281 ms MarkObjects: 4.561185 ms  DeleteObjects: 0.015847 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.389363 ms
(13.1069) In Level Loaded: MainMenu2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BGM deactivated.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Don't play anything in this scene, cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Nothing is playing, don't do anything.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new Player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to load language: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Language changed to: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 6854.
Total: 7.053649 ms (FindLiveObjects: 0.235763 ms CreateObjectMapping: 0.185782 ms MarkObjects: 6.502396 ms  DeleteObjects: 0.129218 ms)

Creating new Player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.426910 ms
(15.6889) In Level Loaded: MenuAvatar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BGM deactivated.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Don't play anything in this scene, cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Nothing is playing, don't do anything.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 6895.
Total: 7.208955 ms (FindLiveObjects: 0.242590 ms CreateObjectMapping: 0.166521 ms MarkObjects: 6.778388 ms  DeleteObjects: 0.020723 ms)

